I have made a quite a lot of 3D models for games over the years. I specialize primarily non-photorealistic stylized artwork.
These lowpoly toon-shaded vehicles were created for Metermaid City.
Metermaid City copyright Kedlin Company
As you can see like cel shading. These characters are from an as yet unpublished project.
These are a few of the objects from Airport Scanner 2. Each of these objects is designed to be viewed in a virtual x-ray machine by switching to a special x-ray shader.
Aiport Scanner 2 copyright Kedlin Company
I use illustrator and photoshop to create 2d assets for games. I have also done my fair share of old school pixel art.
These are some menu screens from Nono Islands by illusion labs. I created all of the 2d assets in illustrator and 3D assets in Maya and designed the menus.
Nono Islands copyright illusion Labs AB
These are some menu screens and HUD screens from Mr. Crab 2 by illusion labs. I created all of the 2d assets in illustrator and 3D assets in Maya and designed the menus, the level art on display is also by me. I didn't do the crab though, that was someone else.
Mr.Crab 2 copyright illusion Labs AB
These are some menu screens Meter Maid City by Kedlin Company. I created all of the 2d assets in illustrator and designed the menus. We designed the menus to be responsive and adapt to various screen sizes.
Metermaid City copyright Kedlin Company
These are some menu screens Airport Scanner 2 by Kedlin Company. I created all of the 2d assets in illustrator and designed and built the menus in Unity3d. We designed the menus to be flexible, responsive and able to adapt to various screen sizes.
Airport Scanner 2 copyright Kedlin Company
I have worked on many published games for various platforms. Here are some of them.